Hello! We had a little interest in one of our recent posts about 2D reflections for our current game, Monster Outbreak. A good number of people asked us how it was done, so why not write something up in our (not so) fancy new blog? It’s actually very simple! The water reflection is a flipped,… Continue reading 2D Reflections (Godot)
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Dev Log
2D Reflections (Godot)
HELLO WORLD!!
Hey everyone! We are incredibly happy to share our project with you on Steam! Monster Outbreak is being developed and tweaked every day, and we wanted to make this post just to give a little run down of where we are now, and where we want to be in the future. Our Goals:– Kickstarter and… Continue reading HELLO WORLD!!