Blog » Outbreak Log 10 Hello everybody! Thanks for checking in it’s time for our Outbreak Log! Lots has happened since the last log: Hello, today we have a lot of good updates to announce, we have made a lot of progress this past few months All of the Monsters are now added into the game, the… Continue reading Outbreak Log 10
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Outbreak Log 10
Outbreak Log 9
Blog » Outbreak Log 9 Hello everybody! Thanks for checking in it’s time for our Outbreak Log! Lots has happened since the last log: All the pet cosmetics are finally in the game! We are working on a repair bridge function, so now you can unlock areas while you play! The undead boss fighting mechanics are now… Continue reading Outbreak Log 9
Outbreak Log 8
Blog » Outbreak Log 8 Hello everybody! Thanks for checking in it’s time for our Outbreak Log! Lots has happened since the last log: Combat Improvements: -Thunder enchantments added in the game.– Status Effects added into the game– Attributes system for combat All the items, and potion art is complete!! We now have a male character! Check… Continue reading Outbreak Log 8
Outbreak Log 7
Hello everyone! Thanks for checking in it’s time for our Outbreak Log! Lots has happened since the last log: We revamped all the Gui’s in the game! In the gif below you can see that we simplified the map selection menu: We also added new buttons, changed a lot of the labels, and made it… Continue reading Outbreak Log 7
Outbreak Log 6
Hello Everyone! Thanks for checking in it’s time for our Outbreak Log! Lots has happened since the last log: The Undead boss is one of our upcoming bosses. We wanted him to be a trickier boss with lots of speed, and a poison-based attacks that the player will need to avoid (Also, he turns into… Continue reading Outbreak Log 6
Outbreak Log 5
Hello Everyone! After a long hiatus, and spending a lot of time working on the game, we decided to start doing our Monster Outbreak Dev Logs again! Expect monthly logs from now on! Lots has happened since the last log: The Slime King is one of our upcoming bosses. He will keep players on their… Continue reading Outbreak Log 5
Outbreak Log 4
Hello! This week we have a few monsters to show off! First off as you can see above we have a mushroom monster! Some creatures in Monster Outbreak will be laying traps for the player to walk over, and as you could probably guess, the mushroom here has a poisonous purple spore trap that will… Continue reading Outbreak Log 4
Outbreak Log 3
This week, we have a few things to talk about. In the art department as you can see above, we have the pixel art for our dimensional orb all done. This orb is what starts it all, and we wanted to open our game with this little guy for the exposition in the beginning of… Continue reading Outbreak Log 3
Outbreak Log 2
For log 2 this week, we only have a few updates for Monster Outbreak because unfortunately, technical difficulties (internet issues) prevented us from progressing as far as we wanted to this week. The system for in-game cutscenes has been completed, but the tutorial cutscenes themselves are still being finished up. A few pieces of art… Continue reading Outbreak Log 2
Outbreak Log 1
One week ago, we said we would be doing a dev log for Monster Outbreak every week. So here we are. We decided to delay releasing our demo (originally intended for March), to add more things that will be in the full game: Showcase the in-game cutscenes with a tutorial sequence. In-game map to showcase… Continue reading Outbreak Log 1